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Notes: This is a really basic scenario for the second edition of Warzone which can easily be adapted to other systems. It can be altered in a number of ways, for example:
Bauhaus briefing: Supply convoy to pass Checkpoint Zed at eighteen-hundred hours. Cybertronic units believed to be in area. Secure Checkpoint Zed and hold until relieved. Cybertronic briefing: Wildfire Six will proceed immediately to crossroads at reference Uncle Nine-Six and seize bunker. Prevent enemy use of road; Bauhaus forces believed moving up in your sector. Hold at all costs. SETUP In the exact center of the board should be Checkpoint Zed, a bunker with one or two sandbag emplacements around it. A road runs from one end of the board, splitting into a "Y" intersection in front of the bunker. The road is lined with buildings (mostly bombed-out), low walls and rubble. The rest of the board is filled with the usual Venusian jungle, rocks, and undergrowth, perhaps with a few hills as well. FORCES AND DEPLOYMENT Each side should have the same number of points. Neither side may use Parachute Deployment or have any Personalities. Deployment is done as normal. Troops with Infiltrate must set up at least 8 inches from the bunker. GAME LENGTH AND VICTORY CONDITIONS The game lasts for six turns; at the end of this time, the players add up the points of figures left on the board. Panicked models are worth half their normal value, models within 6 inches of the bunker are worth double and models inside the bunker are worth triple their cost. |
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